;---------------------------------------------------
[Statedef 7777]
type     = A
movetype = I 
physics  = N 
anim     = 14000
velset   = 0,0
ctrl     = 0


;===================================================
; IvVݒ() 
;---------------------------------------------------
;Q[W\ʒu{ݒ
;(Q[WAu[XgQ[WAWX^XQ[W)
[State 7777]
type = Varset
trigger1 = 1
var(0) = 0	;
;	0 = mugenftHg
;	1 = kldl (Gal129Cto[Ή)
; 	2 = AWkldl (ZoharCto[Ή)
;	3 = kldl (색Cto[Ή)

;---------------------------------------------------
;kldlI[Q[W
[State 7777]
type = Varset
trigger1 = 1
var(1) = 0	;	0 = gpȂ    1 = \

;---------------------------------------------------
;I̗̓Q[WVXe ON/OFF
;(@C^\[X̕\͖klCto[̂ݑΉ)
[State 7777]
type = Varset
trigger1 = 1
var(2) = 2	;
;	0 = OFF
;	1 = ON @C^\[X\
; 	2 = ON \[X\Ȃ

;---------------------------------------------------
;Q[W\ʒu
[State 7777]
type = Varset
trigger1 = 1
var(3) = 0	;	x ʒu()

[State 7777]
type = Varset
trigger1 = 1
var(4) = 0	;	y ʒu(c)

;---------------------------------------------------
;u[XgQ[WiI[Q[Wj\ʒu
[State 7777]
type = Varset
trigger1 = 1
var(5) = 0	;	x ʒu()

[State 7777]
type = Varset
trigger1 = 1
var(6) = 0	;	y ʒu(c)

;---------------------------------------------------
;WX^XQ[W\ʒu
[State 7777]
type = Varset
trigger1 = 1
var(7) = 0	;	x ʒu()

[State 7777]
type = Varset
trigger1 = 1
var(8) = 0	;	y ʒu(c)

;---------------------------------------------------
;㕔Q[WC[ؑ
[State 7777]
type = Varset
trigger1 = 1
var(9) = 0	;	0 =L艜    1 = L̎O

;---------------------------------------------------
;ebe[Zk XCb`
[State 7777]
type = Varset
trigger1 = 1
var(10) = 0	;	0 = TV(䎌)    1 = AC(䎌Ȃ)

;---------------------------------------------------
;PTA XCb`
;(Vo\Ŏ󃂁[h)
[State 7777]
type = Varset
trigger1 = 1
var(11) = 0	;
;	0 = ʏ	1 = Vôݕ
;	2 = \Ŏ̂ݕ@@@@3 = Sĕ  

;---------------------------------------------------
; IvVݒ(܂) 
;===================================================




















;---------------------------------------------------
[State 7777]
type = Varset
trigger1 = var(0) > 3
var(0) = 0

[State 7777]
type = Varset
triggerall = var(2) = 1
trigger1 = var(0) = 0
trigger2 = root,TeamMode = Simul
var(2) = 2

[State 7777]
type = Varset
trigger1 = root,TeamMode = Single
var(13) = 0
[State 7777]
type = Varset
trigger1 = root,TeamMode = Simul
var(13) = 1
[State 7777]
type = Varset
trigger1 = root,TeamMode = turns
var(13) = 2
[State 7777]
type = Varset
triggerall = root,TeamMode = Simul
trigger1 = Partner,authorname = "Drowin hokuto" && Partner,name = "KENSHIRO"
trigger2 = Partner,authorname = "SAIKEI" && Partner,name = "KENSHIRO"
trigger3 = Partner,authorname = "Cameron" && Partner,name = "KENSHIRO"
trigger4 = Partner,authorname = "nameless" && Partner,name = "Kenshiro"
trigger5 = Partner,authorname = "Drowin hokuto" && Partner,name = "RAOH"
trigger6 = Partner,name = "RAOH ATL"
trigger7 = Partner,authorname = "shikkoku" && Partner,name = "RAOH"
trigger8 = Partner,name = "TOKI-(NERICYA)"
trigger9 = Partner,authorname = "Drowin hokuto" && Partner,name = "TOKI"
trigger10 = Partner,authorname = "Ts" && Partner,name = "TOKI"
trigger11 = Partner,name = "TOKI_S"
trigger12 = Partner,name = "saint-of-silver"
trigger13 = Partner,authorname = "Drowin hokuto" && Partner,name = "JAGI"
trigger14 = Partner,authorname = "Ts" && Partner,name = "JAGI"
trigger15 = Partner,authorname = "Ahuron" && Partner,name = "SHIN"
trigger16 = Partner,authorname = "konpeitou" && Partner,name = "SHIN"
trigger17 = Partner,authorname = "Ahuron" && Partner,name = "REI"
trigger18 = Partner,authorname = "simotsuki" && Partner,name = "A-Rei"
trigger19 = Partner,authorname = "nameless" && Partner,name = "Rei"
trigger20 = Partner,name = "JUDA-(NERICYA)"
trigger21 = Partner,authorname = "SAIKEI" && Partner,name = "JUDA"
trigger22 = Partner,authorname = "nameless" && Partner,name = "JUDA"
trigger23 = Partner,authorname = "Ahuron" && Partner,name = "THOUTHER"
trigger24 = Partner,authorname = "SAIKEI" && Partner,name = "THOUTHER"
trigger25 = Partner,authorname = "YU-TOHARU" && Partner,name = "MAMIYA"
trigger26 = Partner,authorname = "nameless" && Partner,name = "MAMIYA"
trigger27 = Partner,authorname = "Fixxxer+Ts" && Partner,name = "Shuh"
trigger28 = Partner,authorname = "Fixxxer" && Partner,name = "SHYU"
trigger28 = Partner,ID > root,ID
var(13) = 3
[State 7777]
type = Varset
triggerall = root,TeamMode = Simul
trigger1 = Partner,authorname = "Ahuron" && Partner,name = "JAGI"
trigger2 = Partner,authorname = "rei" && Partner,name = "Mr.HEART"
var(13) = 4

[State 7777]
type = Varset
trigger1 = root,var(3) = 0
var(14) = 0
[State 7777]
type = Varset
trigger1 = roundstate = 4
var(15) = 0

;===================================================
;Q[W֌W
;---------------------------------------------------
;Q[W

[State 7777]
type = Varset
trigger1 = var(0) = 0
var(20) = 91
[State 7777]
type = Varset
trigger1 = var(0) = 1
var(20) = 90
[State 7777]
type = Varset
trigger1 = var(0) = 2
var(20) = 85
[State 7777]
type = Varset
trigger1 = var(0) = 3
var(20) = 90

[State 7777]
type = Varset
trigger1 = var(0) = 0
var(21) = 35
[State 7777]
type = Varset
trigger1 = var(0) = 1
var(21) = 32
[State 7777]
type = Varset
trigger1 = var(0) = 2
var(21) = 37
[State 7777]
type = Varset
trigger1 = var(0) = 3
var(21) = 32
[State 7777]
type = Varadd
trigger1 = var(13) > 2
var(21) = 20

[State -2, g]
type = Explod
triggerall = NumExplod(7000) = 0
trigger1 = roundstate > 1
anim = 7000
ID = 7000
postype = front
pos = ifelse(TeamSide= 1,1,-1)*(-var(20)+var(3)),var(21)+var(4)
facing = ifelse(TeamSide= 1,1,-1)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
sprpriority = ifelse(var(9)=1,90,-15)

[State -2, 1]
type=Explod
triggerall = NumExplod(7001) = 0
trigger1 = roundstate > 1
anim = 7001
ID=7001
postype = front
pos = ifelse(TeamSide= 1,1,-1)*(49-var(20)+var(3)),5+var(21)+var(4)
facing = ifelse(TeamSide= 1,1,-1)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
sprpriority = ifelse(var(9)=1,91,-14)
pausemovetime = -1
supermovetime = -1

[State -2, 1ŃAj]
type = Helper
triggerall = roundstate > 1
trigger1 = root,var(3) > 0 && var(14) < 1
ID = 7778
stateNo = 6015
name = "star effects"
postype = front
pos = 0,0
helpertype = Normal
keyctrl = 0
ownpal = 1
pausemovetime = 9999
supermovetime = 9999
ignorehitpause = 1

[State -2]
type = ModifyExplod
trigger1 = root,var(3) = 0
ID = 7001
postype = front
pos = ifelse(TeamSide= 1,1,-1)*(49-var(20)+var(3)),5+var(21)+var(4)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(3) > 0
ID = 7001
postype = left
pos = -100,0
ignorehitpause = 1

[State -2, 2]
type=Explod
triggerall = NumExplod(7002) = 0
trigger1 = roundstate > 1
anim = 7001
ID=7002
postype = front
pos = ifelse(TeamSide= 1,1,-1)*(44-var(20)+var(3)),var(21)+var(4)
facing = ifelse(TeamSide= 1,1,-1)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
sprpriority = ifelse(var(9)=1,91,-14)
pausemovetime = -1
supermovetime = -1

[State -2, 2ŃAj]
type = Helper
triggerall = roundstate > 1
trigger1 = root,var(3) > 1 && var(14) < 2
ID = 7779
stateNo = 6015
name = "star effects"
postype = front
pos = 0,0
helpertype = Normal
keyctrl = 0
ownpal = 1
pausemovetime = 9999
supermovetime = 9999
ignorehitpause = 1

[State -2]
type = ModifyExplod
trigger1 = root,var(3) < 2
ID = 7002
postype = front
pos = ifelse(TeamSide= 1,1,-1)*(44-var(20)+var(3)),var(21)+var(4)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(3) > 1
ID = 7002
postype = left
pos = -100,0
ignorehitpause = 1

[State -2, 3]
type=Explod
triggerall = NumExplod(7003) = 0
trigger1 = roundstate > 1
anim = 7002
ID=7003
postype = front
pos = ifelse(TeamSide= 1,1,-1)*(35-var(20)+var(3)),var(21)+var(4)
facing = ifelse(TeamSide= 1,1,-1)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
sprpriority = ifelse(var(9)=1,91,-14)
pausemovetime = -1
supermovetime = -1

[State -2, 3ŃAj]
type = Helper
triggerall = roundstate > 1
trigger1 = root,var(3) > 2 && var(14) < 3
ID = 7780
stateNo = 6015
name = "star effects"
postype = front
pos = 0,0
helpertype = Normal
keyctrl = 0
ownpal = 1
pausemovetime = 9999
supermovetime = 9999
ignorehitpause = 1

[State -2]
type = ModifyExplod
trigger1 = root,var(3) < 3
ID = 7003
postype = front
pos = ifelse(TeamSide= 1,1,-1)*(35-var(20)+var(3)),var(21)+var(4)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(3) > 2
ID = 7003
postype = left
pos = -100,0
ignorehitpause = 1

[State -2, 4]
type=Explod
triggerall = NumExplod(7004) = 0
trigger1 = roundstate > 1
anim = 7002
ID=7004
postype = front
pos = ifelse(TeamSide= 1,1,-1)*(30-var(20)+var(3)),5+var(21)+var(4)
facing = ifelse(TeamSide= 1,1,-1)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
sprpriority = ifelse(var(9)=1,91,-14)
pausemovetime = -1
supermovetime = -1

[State -2, 4ŃAj]
type = Helper
triggerall = roundstate > 1
trigger1 = root,var(3) > 3 && var(14) < 4
ID = 7781
stateNo = 6015
name = "star effects"
postype = front
pos = 0,0
helpertype = Normal
keyctrl = 0
ownpal = 1
pausemovetime = 9999
supermovetime = 9999
ignorehitpause = 1

[State -2]
type = ModifyExplod
trigger1 = root,var(3) < 4
ID = 7004
postype = front
pos = ifelse(TeamSide= 1,1,-1)*(30-var(20)+var(3)),5+var(21)+var(4)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(3) > 3
ID = 7004
postype = left
pos = -100,0
ignorehitpause = 1

[State -2, 5]
type=Explod
triggerall = NumExplod(7005) = 0
trigger1 = roundstate > 1
anim = 7001
ID=7005
postype = front
pos = ifelse(TeamSide= 1,1,-1)*(22-var(20)+var(3)),5+var(21)+var(4)
facing = ifelse(TeamSide= 1,1,-1)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
sprpriority = ifelse(var(9)=1,91,-14)
pausemovetime = -1
supermovetime = -1

[State -2, 5ŃAj]
type = Helper
triggerall = roundstate > 1
trigger1 = root,var(3) > 4 && var(14) < 5
ID = 7782
stateNo = 6015
name = "star effects"
postype = front
pos = 0,0
helpertype = Normal
keyctrl = 0
ownpal = 1
pausemovetime = 9999
supermovetime = 9999
ignorehitpause = 1

[State -2]
type = ModifyExplod
trigger1 = root,var(3) < 5 && TeamSide= 2
ID = 7005
postype = front
pos = ifelse(TeamSide= 1,1,-1)*(22-var(20)+var(3)),5+var(21)+var(4)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(3) > 4
ID = 7005
postype = left
pos = -100,0
ignorehitpause = 1

[State -2, 6]
type=Explod
triggerall = NumExplod(7006) = 0
trigger1 = roundstate > 1
anim = 7002
ID=7006
postype = front
pos = ifelse(TeamSide= 1,1,-1)*(13-var(20)+var(3)),5+var(21)+var(4)
facing = ifelse(TeamSide= 1,1,-1)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
sprpriority = ifelse(var(9)=1,91,-14)
pausemovetime = -1
supermovetime = -1

[State -2, 6ŃAj]
type = Helper
triggerall = roundstate > 1
trigger1 = root,var(3) > 5 && var(14) < 6
ID = 7783
stateNo = 6015
name = "star effects"
postype = front
pos = 0,0
helpertype = Normal
keyctrl = 0
ownpal = 1
pausemovetime = 9999
supermovetime = 9999
ignorehitpause = 1

[State -2]
type = ModifyExplod
trigger1 = root,var(3) < 6 && TeamSide= 2
ID = 7006
postype = front
pos = ifelse(TeamSide= 1,1,-1)*(13-var(20)+var(3)),5+var(21)+var(4)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(3) > 5
ID = 7006
postype = left
pos = -100,0
ignorehitpause = 1

[State -2, 7]
type=Explod
triggerall = NumExplod(7007) = 0
trigger1 = roundstate > 1
anim = 7002
ID=7007
postype = front
pos = ifelse(TeamSide= 1,1,-1)*(8-var(20)+var(3)),var(21)+var(4)
facing = ifelse(TeamSide= 1,1,-1)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
sprpriority = ifelse(var(9)=1,91,-14)
pausemovetime = -1
supermovetime = -1

[State -2, 7ŃAj]
type = Helper
triggerall = roundstate > 1
trigger1 = root,var(3) > 6 && var(14) < 7
ID = 7784
stateNo = 6015
name = "star effects"
postype = front
pos = 0,0
helpertype = Normal
keyctrl = 0
ownpal = 1
pausemovetime = 9999
supermovetime = 9999
ignorehitpause = 1

[State -2]
type = ModifyExplod
triggerall = !(root,var(10) & 2048)
trigger1 = root,var(3) < 7
ID = 7007
postype = front
pos = ifelse(TeamSide= 1,1,-1)*(8-var(20)+var(3)),var(21)+var(4)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(3) > 6
ID = 7007
postype = left
pos = -100,0
ignorehitpause = 1

[State -2, ]
type=Explod
triggerall = NumExplod(7010) = 0
trigger1 = roundstate > 1 && root,var(3) >= 7 && root,var(3) < 100
anim = 7003
ID=7010
postype = front
pos = ifelse(TeamSide= 1,(11-var(20)+var(3)),(-19+var(20)-var(3))),ifelse(TeamSide= 1,12,11)+var(21)+var(4)
facing = ifelse(TeamSide= 1,1,-1)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
sprpriority = ifelse(var(9)=1,91,-14)
pausemovetime = -1
supermovetime = -1

[State -2, _]
type=Explod
triggerall = NumExplod(7011) = 0
trigger1 = roundstate > 1 && root,var(3) >= 7 && root,var(3) < 100
anim = 7010
ID=7011
postype = front
pos = ifelse(TeamSide= 1,(18-var(20)+var(3)),(-26+var(20)-var(3))),ifelse(TeamSide= 1,15,13)+var(21)+var(4)
facing = ifelse(TeamSide= 1,1,-1)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.4,0.4
sprpriority = ifelse(var(9)=1,95,-10)
pausemovetime = -1
supermovetime = -1
ignorehitpause = 1

[State -2, ŃAj]
type = Helper
triggerall = roundstate > 1
trigger1 = root,var(1) = 1 && root,StateNo = 3505
ID = 6016
stateNo = 6016
name = "star effects"
postype = front
pos = 0,0
helpertype = Normal
keyctrl = 0
ownpal = 1
pausemovetime = 9999
supermovetime = 9999
ignorehitpause = 1

[state -2, ]
type = removeexplod
trigger1 = root,var(3) < 7
ID = 7010
ignorehitpause = 1
[state -2]
type = removeexplod
trigger1 = root,var(3) < 7
ID = 7011
ignorehitpause = 1

[State 7777]
type = Varset
trigger1 = 1
var(14) = root,var(3)

[State -2, Ajp]
type = parentvaradd
triggerall = !(root,var(10) & 2048)
trigger1 = root,var(3) >= 7
var(10) = 2048

[State -2, 莀JbgCp]
type = parentvaradd
triggerall = var(15)= 1
trigger1 = !(root,var(4) & 64)
var(4) = 64

;---------------------------------------------------
;u[XgQ[W

[State 7777]
type = Varset
trigger1 = var(1) = 1
var(23) = 216
[State 7777]
type = Varset
trigger1 = var(1) != 1
var(23) = 226
[State 7777]
type = Varset
trigger1 = var(0) = 1
trigger2 = var(0) = 3
var(23) = 216
[State 7777]
type = Varadd
trigger1 = var(13) = 3
var(23) = -22

[State -2, u[Xg]
Type = Explod
triggerall = NumExplod(7102) = 0
trigger1 = roundstate > 1
Anim = 7102
ID = 7102
postype = back
pos = 67+var(5),var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
;sprpriority = 91
pausemovetime = -1
supermovetime = -1

[State -2, u[XgQ[W]
Type = Explod
triggerall = NumExplod(7105) = 0
trigger1 = roundstate > 1
Anim = 7110
ID = 7105
postype = back
pos = 9+var(5),var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.01,0.5
ontop=1
;sprpriority = 92
pausemovetime = -1
supermovetime = -1
ignorehitpause = 1

[State -2]
type = ModifyExplod
trigger1 = root,Var(5) = [0,1000]
ID = 7105
scale = ifelse(root,Var(5)>999,0.5,(root,Var(5)*0.0005)),0.5
ignorehitpause = 1

[State -2, u[XgQ[W]
Type = Explod
triggerall = NumExplod(7104) = 0
trigger1 = roundstate > 1
Anim = 7111
ID = 7104
postype = back
pos = 9+var(5),var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
;sprpriority = 92
pausemovetime = -1
supermovetime = -1

[State -2]
type = ModifyExplod
trigger1 = root,Var(5) <= 0
ID = 7104
postype = back
pos = 9+var(5),var(23)+var(6)
ignorehitpause = 1

[State -2]
type = ModifyExplod
trigger1 = root,Var(5) = [1,999]
ID = 7104
postype = back
pos = 10+(floor((root,Var(5))*0.075*0.5))+var(5),var(23)+var(6)
ignorehitpause = 1

[State -2, u[XgQ[W]
Type = Explod
triggerall = NumExplod(7103) = 0
trigger1 = roundstate > 1
Anim = 7112
ID = 7103
postype = back
pos = -150,var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
;sprpriority = 92
pausemovetime = -1
supermovetime = -1

[State -2]
type = ModifyExplod
trigger1 = root,Var(5) < 1000
ID = 7103
postype = back
pos = -150,var(23)+var(6)
ignorehitpause = 1

[State -2]
type = ModifyExplod
trigger1 = root,Var(5) = [1000,1999]
ID = 7103
postype = back
pos = 53+(floor((root,Var(5)-1000)*0.068*0.5))+var(5),var(23)+var(6)
ignorehitpause = 1

[State -2]
type = ModifyExplod
trigger1 = root,Var(5) = [2000,2999]
ID = 7103
postype = back
pos = 90+(floor((root,Var(5)-2000)*0.068*0.5))+var(5),var(23)+var(6)
ignorehitpause = 1


[State -2, u[XgQ[W]
Type = Explod
triggerall = NumExplod(7120) = 0
trigger1 = roundstate > 1
Anim = 7120
ID = 7120
postype = back
pos = -120,0
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
;sprpriority = 998
pausemovetime = -1
supermovetime = -1

[State -2]
type = ModifyExplod
trigger1 = root,var(5) > 999
ID = 7120
postype = back
pos = 10+var(5),var(23)+var(6)
ignorehitpause = 1

[State -2]
type = ModifyExplod
trigger1 = root,var(5) < 1000
ID = 7120
postype = back
pos = -120,0
ignorehitpause = 1

[State -2, u[XgQ[W]
Type = Explod
triggerall = NumExplod(7121) = 0
trigger1 = roundstate > 1
Anim = 7121
ID = 7121
postype = back
pos = -120,0
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
;sprpriority = 998
pausemovetime = -1
supermovetime = -1

[State -2]
type = ModifyExplod
trigger1 = root,var(5) > 1999
ID = 7121
postype = back
pos = 51+var(5),var(23)+var(6)
ignorehitpause = 1

[State -2]
type = ModifyExplod
trigger1 = root,var(5) < 2000
ID = 7121
postype = left
pos = -120,0
ignorehitpause = 1

[State -2, u[XgQ[W]
Type = Explod
triggerall = NumExplod(7122) = 0
trigger1 = roundstate > 1
Anim = 7122
ID = 7122
postype = back
pos = 120,0
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
;sprpriority = 998
pausemovetime = -1
supermovetime = -1

[State -2]
type = ModifyExplod
trigger1 = root,var(5) > 2999
ID = 7122
postype = back
pos = 88+var(5),var(23)+var(6)
ignorehitpause = 1

[State -2]
type = ModifyExplod
trigger1 = root,var(5) < 3000
ID = 7122
postype = left
pos = -120,0
ignorehitpause = 1
;-------------------------
[State -2]
Type = Explod
trigger1 = NumExplod(7130) = 0 && roundstate > 1
Anim = 7130
ID = 7130
postype = left
pos = 9,var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
trigger1 = NumExplod(7131) = 0 && roundstate > 1
Anim = 7131
ID = 7131
postype = left
pos = 9,var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
trigger1 = NumExplod(7132) = 0 && roundstate > 1
Anim = 7132
ID = 7132
postype = left
pos = 9,var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
trigger1 = NumExplod(7133) = 0 && roundstate > 1
Anim = 7133
ID = 7133
postype = left
pos = 9,var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
trigger1 = NumExplod(7134) = 0 && roundstate > 1
Anim = 7134
ID = 7134
postype = left
pos = 9,var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
trigger1 = NumExplod(7135) = 0 && roundstate > 1
Anim = 7135
ID = 7135
postype = left
pos = 9,var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
trigger1 = NumExplod(7136) = 0 && roundstate > 1
Anim = 7136
ID = 7136
postype = left
pos = 9,var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
trigger1 = NumExplod(7137) = 0 && roundstate > 1
Anim = 7137
ID = 7137
postype = left
pos = 9,var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
trigger1 = NumExplod(7138) = 0 && roundstate > 1
Anim = 7138
ID = 7138
postype = left
pos = 9,var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
trigger1 = NumExplod(7139) = 0 && roundstate > 1
Anim = 7139
ID = 7139
postype = left
pos = 9,var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
trigger1 = NumExplod(7140) = 0 && roundstate > 1
Anim = 7140
ID = 7140
postype = left
pos = 9,var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
trigger1 = NumExplod(7141) = 0 && roundstate > 1
Anim = 7141
ID = 7141
postype = left
pos = 9,var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
trigger1 = NumExplod(7142) = 0 && roundstate > 1
Anim = 7142
ID = 7142
postype = left
pos = 9,var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
trigger1 = NumExplod(7143) = 0 && roundstate > 1
Anim = 7143
ID = 7143
postype = left
pos = 9,var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
trigger1 = NumExplod(7144) = 0 && roundstate > 1
Anim = 7144
ID = 7144
postype = left
pos = 9,var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
trigger1 = NumExplod(7145) = 0 && roundstate > 1
Anim = 7144
ID = 7145
postype = left
pos = 9,var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
trigger1 = NumExplod(7146) = 0 && roundstate > 1
Anim = 7144
ID = 7146
postype = left
pos = 9,var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
trigger1 = NumExplod(7147) = 0 && roundstate > 1
Anim = 7144
ID = 7147
postype = left
pos = 9,var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
trigger1 = NumExplod(7148) = 0 && roundstate > 1
Anim = 7144
ID = 7148
postype = left
pos = 9,var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
trigger1 = NumExplod(7149) = 0 && roundstate > 1
Anim = 7145
ID = 7149
postype = left
pos = 9,var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
trigger1 = NumExplod(7150) = 0 && roundstate > 1
Anim = 7146
ID = 7150
postype = left
pos = 9,var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
trigger1 = NumExplod(7151) = 0 && roundstate > 1
Anim = 7147
ID = 7151
postype = left
pos = 9,var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
trigger1 = NumExplod(7152) = 0 && roundstate > 1
Anim = 7148
ID = 7152
postype = left
pos = 9,var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
trigger1 = NumExplod(7153) = 0 && roundstate > 1
Anim = 7149
ID = 7153
postype = left
pos = 9,var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
trigger1 = NumExplod(7154) = 0 && roundstate > 1
Anim = 7150
ID = 7154
postype = left
pos = 9,var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
trigger1 = NumExplod(7155) = 0 && roundstate > 1
Anim = 7151
ID = 7155
postype = left
pos = 9,var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
trigger1 = NumExplod(7156) = 0 && roundstate > 1
Anim = 7152
ID = 7156
postype = left
pos = 9,var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
trigger1 = NumExplod(7157) = 0 && roundstate > 1
Anim = 7153
ID = 7157
postype = left
pos = 9,var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
trigger1 = NumExplod(7158) = 0 && roundstate > 1
Anim = 7154
ID = 7158
postype = left
pos = 9,var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
trigger1 = NumExplod(7159) = 0 && roundstate > 1
Anim = 7155
ID = 7159
postype = left
pos = 9,var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
trigger1 = NumExplod(7160) = 0 && roundstate > 1
Anim = 7156
ID = 7160
postype = left
pos = 9,var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
trigger1 = NumExplod(7161) = 0 && roundstate > 1
Anim = 7157
ID = 7161
postype = left
pos = 9,var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State 7777]
type = Varset
trigger1 = RoundState =1
fvar(0) = (gametime%79)*2
ignorehitpause = 1
[State 7777]
type = Varset
trigger1 = RoundState >=2
fvar(0) = (gametime%40)*4
ignorehitpause = 1

[State 7777]
type = Varset
trigger1 = root,var(5)=[0,1000]
fvar(1) = 10+(root,Var(5)*0.075*0.5)+var(5)
[State 7777]
type = Varset
trigger1 = root,var(5)=[1001,2000]
fvar(1) = 51+((root,Var(5)-1000)*0.068*0.5)+var(5)
[State 7777]
type = Varset
trigger1 = root,var(5)=[2001,3000]
fvar(1) = 88+((root,Var(5)-2000)*0.068*0.5)+var(5)

[State -2]
type = ModifyExplod
trigger1 = root,var(5)=[1000,3999]
trigger2 = root,var(19)=-1 && root,var(5)=[1,1000]
trigger3 = root,var(5)=0
ID = 7130
postype = back
pos = floor(ifelse((40+ifelse(fvar(0)>125,fvar(0)-157,fvar(0)))>fvar(1),9,(40+ifelse(fvar(0)>125,fvar(0)-157,fvar(0))))),var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(5)=[1000,3999]
trigger2 = root,var(19)=-1 && root,var(5)=[1,1000]
trigger3 = root,var(5)=0
ID = 7131
postype = back
pos = floor(ifelse((39+ifelse(fvar(0)>126,fvar(0)-157,fvar(0)))>fvar(1),9,(39+ifelse(fvar(0)>126,fvar(0)-157,fvar(0))))),var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(5)=[1000,3999]
trigger2 = root,var(19)=-1 && root,var(5)=[1,1000]
trigger3 = root,var(5)=0
ID = 7132
postype = back
pos = floor(ifelse((38+ifelse(fvar(0)>127,fvar(0)-157,fvar(0)))>fvar(1),9,(38+ifelse(fvar(0)>127,fvar(0)-157,fvar(0))))),var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(5)=[1000,3999]
trigger2 = root,var(19)=-1 && root,var(5)=[1,1000]
trigger3 = root,var(5)=0
ID = 7133
postype = back
pos = floor(ifelse((37+ifelse(fvar(0)>128,fvar(0)-157,fvar(0)))>fvar(1),9,(37+ifelse(fvar(0)>128,fvar(0)-157,fvar(0))))),var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(5)=[1000,3999]
trigger2 = root,var(19)=-1 && root,var(5)=[1,1000]
trigger3 = root,var(5)=0
ID = 7134
postype = back
pos = floor(ifelse((36+ifelse(fvar(0)>129,fvar(0)-157,fvar(0)))>fvar(1),9,(36+ifelse(fvar(0)>129,fvar(0)-157,fvar(0))))),var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(5)=[1000,3999]
trigger2 = root,var(19)=-1 && root,var(5)=[1,1000]
trigger3 = root,var(5)=0
ID = 7135
postype = back
pos = floor(ifelse((35+ifelse(fvar(0)>130,fvar(0)-157,fvar(0)))>fvar(1),9,(35+ifelse(fvar(0)>130,fvar(0)-157,fvar(0))))),var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(5)=[1000,3999]
trigger2 = root,var(19)=-1 && root,var(5)=[1,1000]
trigger3 = root,var(5)=0
ID = 7136
postype = back
pos = floor(ifelse((34+ifelse(fvar(0)>131,fvar(0)-157,fvar(0)))>fvar(1),9,(34+ifelse(fvar(0)>131,fvar(0)-157,fvar(0))))),var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(5)=[1000,3999]
trigger2 = root,var(19)=-1 && root,var(5)=[1,1000]
trigger3 = root,var(5)=0
ID = 7137
postype = back
pos = floor(ifelse((33+ifelse(fvar(0)>132,fvar(0)-157,fvar(0)))>fvar(1),9,(33+ifelse(fvar(0)>132,fvar(0)-157,fvar(0))))),var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(5)=[1000,3999]
trigger2 = root,var(19)=-1 && root,var(5)=[1,1000]
trigger3 = root,var(5)=0
ID = 7138
postype = back
pos = floor(ifelse((32+ifelse(fvar(0)>133,fvar(0)-157,fvar(0)))>fvar(1),9,(32+ifelse(fvar(0)>133,fvar(0)-157,fvar(0))))),var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(5)=[1000,3999]
trigger2 = root,var(19)=-1 && root,var(5)=[1,1000]
trigger3 = root,var(5)=0
ID = 7139
postype = back
pos = floor(ifelse((31+ifelse(fvar(0)>134,fvar(0)-157,fvar(0)))>fvar(1),9,(31+ifelse(fvar(0)>134,fvar(0)-157,fvar(0))))),var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(5)=[1000,3999]
trigger2 = root,var(19)=-1 && root,var(5)=[1,1000]
trigger3 = root,var(5)=0
ID = 7140
postype = back
pos = floor(ifelse((30+ifelse(fvar(0)>135,fvar(0)-157,fvar(0)))>fvar(1),9,(30+ifelse(fvar(0)>135,fvar(0)-157,fvar(0))))),var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(5)=[1000,3999]
trigger2 = root,var(19)=-1 && root,var(5)=[1,1000]
trigger3 = root,var(5)=0
ID = 7141
postype = back
pos = floor(ifelse((29+ifelse(fvar(0)>136,fvar(0)-157,fvar(0)))>fvar(1),9,(29+ifelse(fvar(0)>136,fvar(0)-157,fvar(0))))),var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(5)=[1000,3999]
trigger2 = root,var(19)=-1 && root,var(5)=[1,1000]
trigger3 = root,var(5)=0
ID = 7142
postype = back
pos = floor(ifelse((28+ifelse(fvar(0)>137,fvar(0)-157,fvar(0)))>fvar(1),9,(28+ifelse(fvar(0)>137,fvar(0)-157,fvar(0))))),var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(5)=[1000,3999]
trigger2 = root,var(19)=-1 && root,var(5)=[1,1000]
trigger3 = root,var(5)=0
ID = 7143
postype = back
pos = floor(ifelse((27+ifelse(fvar(0)>138,fvar(0)-157,fvar(0)))>fvar(1),9,(27+ifelse(fvar(0)>138,fvar(0)-157,fvar(0))))),var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(5)=[1000,3999]
trigger2 = root,var(19)=-1 && root,var(5)=[1,1000]
trigger3 = root,var(5)=0
ID = 7144
postype = back
pos = floor(ifelse((26+ifelse(fvar(0)>139,fvar(0)-157,fvar(0)))>fvar(1),9,(26+ifelse(fvar(0)>139,fvar(0)-157,fvar(0))))),var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(5)=[1000,3999]
trigger2 = root,var(19)=-1 && root,var(5)=[1,1000]
trigger3 = root,var(5)=0
ID = 7145
postype = back
pos = floor(ifelse((25+ifelse(fvar(0)>140,fvar(0)-157,fvar(0)))>fvar(1),9,(25+ifelse(fvar(0)>140,fvar(0)-157,fvar(0))))),var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(5)=[1000,3999]
trigger2 = root,var(19)=-1 && root,var(5)=[1,1000]
trigger3 = root,var(5)=0
ID = 7146
postype = back
pos = floor(ifelse((24+ifelse(fvar(0)>141,fvar(0)-157,fvar(0)))>fvar(1),9,(24+ifelse(fvar(0)>141,fvar(0)-157,fvar(0))))),var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(5)=[1000,3999]
trigger2 = root,var(19)=-1 && root,var(5)=[1,1000]
trigger3 = root,var(5)=0
ID = 7147
postype = back
pos = floor(ifelse((23+ifelse(fvar(0)>142,fvar(0)-157,fvar(0)))>fvar(1),9,(23+ifelse(fvar(0)>142,fvar(0)-157,fvar(0))))),var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(5)=[1000,3999]
trigger2 = root,var(19)=-1 && root,var(5)=[1,1000]
trigger3 = root,var(5)=0
ID = 7148
postype = back
pos = floor(ifelse((22+ifelse(fvar(0)>143,fvar(0)-157,fvar(0)))>fvar(1),9,(22+ifelse(fvar(0)>143,fvar(0)-157,fvar(0))))),var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(5)=[1000,3999]
trigger2 = root,var(19)=-1 && root,var(5)=[1,1000]
trigger3 = root,var(5)=0
ID = 7149
postype = back
pos = floor(ifelse((21+ifelse(fvar(0)>144,fvar(0)-157,fvar(0)))>fvar(1),9,(21+ifelse(fvar(0)>144,fvar(0)-157,fvar(0))))),var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(5)=[1000,3999]
trigger2 = root,var(19)=-1 && root,var(5)=[1,1000]
trigger3 = root,var(5)=0
ID = 7150
postype = back
pos = floor(ifelse((20+ifelse(fvar(0)>145,fvar(0)-157,fvar(0)))>fvar(1),9,(20+ifelse(fvar(0)>145,fvar(0)-157,fvar(0))))),var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(5)=[1000,3999]
trigger2 = root,var(19)=-1 && root,var(5)=[1,1000]
trigger3 = root,var(5)=0
ID = 7151
postype = back
pos = floor(ifelse((19+ifelse(fvar(0)>146,fvar(0)-157,fvar(0)))>fvar(1),9,(19+ifelse(fvar(0)>146,fvar(0)-157,fvar(0))))),var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(5)=[1000,3999]
trigger2 = root,var(19)=-1 && root,var(5)=[1,1000]
trigger3 = root,var(5)=0
ID = 7152
postype = back
pos = floor(ifelse((18+ifelse(fvar(0)>147,fvar(0)-157,fvar(0)))>fvar(1),9,(18+ifelse(fvar(0)>147,fvar(0)-157,fvar(0))))),var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(5)=[1000,3999]
trigger2 = root,var(19)=-1 && root,var(5)=[1,1000]
trigger3 = root,var(5)=0
ID = 7153
postype = back
pos = floor(ifelse((17+ifelse(fvar(0)>148,fvar(0)-157,fvar(0)))>fvar(1),9,(17+ifelse(fvar(0)>148,fvar(0)-157,fvar(0))))),var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(5)=[1000,3999]
trigger2 = root,var(19)=-1 && root,var(5)=[1,1000]
trigger3 = root,var(5)=0
ID = 7154
postype = back
pos = floor(ifelse((16+ifelse(fvar(0)>149,fvar(0)-157,fvar(0)))>fvar(1),9,(16+ifelse(fvar(0)>149,fvar(0)-157,fvar(0))))),var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(5)=[1000,3999]
trigger2 = root,var(19)=-1 && root,var(5)=[1,1000]
trigger3 = root,var(5)=0
ID = 7155
postype = back
pos = floor(ifelse((15+ifelse(fvar(0)>150,fvar(0)-157,fvar(0)))>fvar(1),9,(15+ifelse(fvar(0)>150,fvar(0)-157,fvar(0))))),var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(5)=[1000,3999]
trigger2 = root,var(19)=-1 && root,var(5)=[1,1000]
trigger3 = root,var(5)=0
ID = 7156
postype = back
pos = floor(ifelse((14+ifelse(fvar(0)>151,fvar(0)-157,fvar(0)))>fvar(1),9,(14+ifelse(fvar(0)>151,fvar(0)-157,fvar(0))))),var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(5)=[1000,3999]
trigger2 = root,var(19)=-1 && root,var(5)=[1,1000]
trigger3 = root,var(5)=0
ID = 7157
postype = back
pos = floor(ifelse((13+ifelse(fvar(0)>152,fvar(0)-157,fvar(0)))>fvar(1),9,(13+ifelse(fvar(0)>152,fvar(0)-157,fvar(0))))),var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(5)=[1000,3999]
trigger2 = root,var(19)=-1 && root,var(5)=[1,1000]
trigger3 = root,var(5)=0
ID = 7158
postype = back
pos = floor(ifelse((12+ifelse(fvar(0)>153,fvar(0)-157,fvar(0)))>fvar(1),9,(12+ifelse(fvar(0)>153,fvar(0)-157,fvar(0))))),var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(5)=[1000,3999]
trigger2 = root,var(19)=-1 && root,var(5)=[1,1000]
trigger3 = root,var(5)=0
ID = 7159
postype = back
pos = floor(ifelse((11+ifelse(fvar(0)>154,fvar(0)-157,fvar(0)))>fvar(1),9,(11+ifelse(fvar(0)>154,fvar(0)-157,fvar(0))))),var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(5)=[1000,3999]
trigger2 = root,var(19)=-1 && root,var(5)=[1,1000]
trigger3 = root,var(5)=0
ID = 7160
postype = back
pos = floor(ifelse((10+ifelse(fvar(0)>155,fvar(0)-157,fvar(0)))>fvar(1),9,(10+ifelse(fvar(0)>155,fvar(0)-157,fvar(0))))),var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(5)=[1000,3999]
trigger2 = root,var(19)=-1 && root,var(5)=[1,1000]
trigger3 = root,var(5)=0
ID = 7161
postype = back
pos = floor(ifelse((9+fvar(0))>fvar(1),9,(9+fvar(0)))),var(23)+var(6)
ignorehitpause = 1

;-------------------------
[State -2, g1P]
Type = Explod
triggerall = NumExplod(7100) = 0 && TeamSide= 1
trigger1 = roundstate > 1
Anim = 7100
ID = 7100
postype = left
pos = 68+var(5),var(23)+var(6)
facing = 1
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
;sprpriority = 99
pausemovetime = -1
supermovetime = -1

[State -2, g2P]
Type = Explod
triggerall = NumExplod(7100) = 0 && TeamSide= 2
trigger1 = roundstate > 1
Anim = 7101
ID = 7100
postype = right
pos = -68-var(5),var(23)+var(6)
facing = 1
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
;sprpriority = 99
pausemovetime = -1
supermovetime = -1

;---------------------------------------------------
;I[Q[W

[State 7777]
type = Varadd
triggerall = var(1) = 1
trigger1 = var(16) < power
var(16) = 10
ignorehitpause = 1
[State 7777]
type = Varadd
triggerall = var(1) = 1
trigger1 = var(16) > power
var(16) = -100
ignorehitpause = 1
[State 7777]
type = Varset
triggerall = var(1) = 1
trigger1 = abs(var(16) - power)<10
var(16) = power
ignorehitpause = 1

[State -2, I[]
Type = Explod
triggerall = NumExplod(7302) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7302
ID = 7302
postype = back
pos = 50+var(5),9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
;sprpriority = 91
pausemovetime = -1
supermovetime = -1

[State -2, I[Q[W]
Type = Explod
triggerall = NumExplod(7303) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7303
ID = 7303
postype = back
pos = 15+var(5),9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.01,0.5
ontop=1
;sprpriority = 92
pausemovetime = -1
supermovetime = -1
ignorehitpause = 1

[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7303
scale = ifelse(var(16)>1500,0.5,(var(16)*0.000334)),0.5
ignorehitpause = 1

[State -2, I[Q[W]
Type = Explod
triggerall = NumExplod(7304) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7304
ID = 7304
postype = back
pos = 16+var(5),9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
;sprpriority = 92
pausemovetime = -1
supermovetime = -1

[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7304
postype = back
pos = 16+(floor(ifelse(var(16)>1500,1500,var(16))*0.6667*0.128*0.5))+var(5),9+var(23)+var(6)
ignorehitpause = 1

[State -2, I[Q[W]
Type = Explod
triggerall = NumExplod(7305) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7305
ID = 7305
postype = back
pos = 15+var(5),9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.01,0.5
ontop=1
;sprpriority = 92
pausemovetime = -1
supermovetime = -1
ignorehitpause = 1

[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
trigger1 = var(16) = [0,1500]
ID = 7305
scale = 0.001,0.5
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(16) = [1500,3000]
ID = 7305
scale = ifelse(var(16)>3000,0.5,((var(16)-1500)*0.000334)),0.5
ignorehitpause = 1

[State -2, I[Q[W]
Type = Explod
triggerall = NumExplod(7306) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7306
ID = 7306
postype = back
pos = 16+var(5),9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
;sprpriority = 92
pausemovetime = -1
supermovetime = -1

[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7306
postype = back
pos = 16+(floor(ifelse(var(16)<1500,0,var(16)-1500)*0.6667*0.128*0.5))+var(5),9+var(23)+var(6)
ignorehitpause = 1
;-------------------------
[State -2]
Type = Explod
triggerall = NumExplod(7330) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7130
ID = 7330
postype = left
pos = 16,9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
triggerall = NumExplod(7331) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7131
ID = 7331
postype = left
pos = 16,9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
triggerall = NumExplod(7332) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7132
ID = 7332
postype = left
pos = 16,9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
triggerall = NumExplod(7333) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7133
ID = 7333
postype = left
pos = 16,9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
triggerall = NumExplod(7334) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7134
ID = 7334
postype = left
pos = 16,9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
triggerall = NumExplod(7335) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7135
ID = 7335
postype = left
pos = 16,9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
triggerall = NumExplod(7336) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7136
ID = 7336
postype = left
pos = 16,9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
triggerall = NumExplod(7337) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7137
ID = 7337
postype = left
pos = 16,9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
triggerall = NumExplod(7338) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7138
ID = 7338
postype = left
pos = 16,9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
triggerall = NumExplod(7339) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7139
ID = 7339
postype = left
pos = 16,9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
triggerall = NumExplod(7340) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7140
ID = 7340
postype = left
pos = 16,9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
triggerall = NumExplod(7341) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7141
ID = 7341
postype = left
pos = 16,9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
triggerall = NumExplod(7342) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7142
ID = 7342
postype = left
pos = 16,9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
triggerall = NumExplod(7343) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7143
ID = 7343
postype = left
pos = 16,9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
triggerall = NumExplod(7344) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7144
ID = 7344
postype = left
pos = 16,9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
triggerall = NumExplod(7345) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7144
ID = 7345
postype = left
pos = 16,9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
triggerall = NumExplod(7346) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7144
ID = 7346
postype = left
pos = 16,9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
triggerall = NumExplod(7347) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7144
ID = 7347
postype = left
pos = 16,9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
triggerall = NumExplod(7348) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7144
ID = 7348
postype = left
pos = 16,9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
triggerall = NumExplod(7349) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7145
ID = 7349
postype = left
pos = 16,9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
triggerall = NumExplod(7350) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7146
ID = 7350
postype = left
pos = 16,9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
triggerall = NumExplod(7351) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7147
ID = 7351
postype = left
pos = 16,9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
triggerall = NumExplod(7352) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7148
ID = 7352
postype = left
pos = 16,9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
triggerall = NumExplod(7353) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7149
ID = 7353
postype = left
pos = 16,9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
triggerall = NumExplod(7354) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7150
ID = 7354
postype = left
pos = 16,9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
triggerall = NumExplod(7355) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7151
ID = 7355
postype = left
pos = 16,9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
triggerall = NumExplod(7356) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7152
ID = 7356
postype = left
pos = 16,9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
triggerall = NumExplod(7357) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7153
ID = 7357
postype = left
pos = 16,9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
triggerall = NumExplod(7358) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7154
ID = 7358
postype = left
pos = 16,9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
triggerall = NumExplod(7359) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7155
ID = 7359
postype = left
pos = 16,9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
triggerall = NumExplod(7360) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7156
ID = 7360
postype = left
pos = 16,9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
Type = Explod
triggerall = NumExplod(7361) = 0
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7157
ID = 7361
postype = left
pos = 16,9+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
pausemovetime = -1
supermovetime = -1

[State 7777]
type = Varset
trigger1 = RoundState =1 && var(1) = 1
fvar(2) = (gametime%191)*0.5
ignorehitpause = 1
[State 7777]
type = Varset
trigger1 = RoundState >=2 && var(1) = 1
fvar(2) = (gametime%96)*1.0
ignorehitpause = 1

[State 7777]
type = Varset
trigger1 = var(1) = 1
fvar(3) = 16+(ifelse(var(16)>1500,1500,var(16))*0.6667*0.128*0.5)+var(5)
ignorehitpause = 1

[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7330
postype = back
pos = floor(ifelse((46+ifelse(fvar(2)>64,fvar(2)-96,fvar(2)))>fvar(3),15,(46+ifelse(fvar(2)>64,fvar(2)-96,fvar(2))))),9+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7331
postype = back
pos = floor(ifelse((45+ifelse(fvar(2)>65,fvar(2)-96,fvar(2)))>fvar(3),15,(45+ifelse(fvar(2)>65,fvar(2)-96,fvar(2))))),9+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7332
postype = back
pos = floor(ifelse((44+ifelse(fvar(2)>66,fvar(2)-96,fvar(2)))>fvar(3),15,(44+ifelse(fvar(2)>66,fvar(2)-96,fvar(2))))),9+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7333
postype = back
pos = floor(ifelse((43+ifelse(fvar(2)>67,fvar(2)-96,fvar(2)))>fvar(3),15,(43+ifelse(fvar(2)>67,fvar(2)-96,fvar(2))))),9+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7334
postype = back
pos = floor(ifelse((42+ifelse(fvar(2)>68,fvar(2)-96,fvar(2)))>fvar(3),15,(42+ifelse(fvar(2)>68,fvar(2)-96,fvar(2))))),9+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7335
postype = back
pos = floor(ifelse((41+ifelse(fvar(2)>69,fvar(2)-96,fvar(2)))>fvar(3),15,(41+ifelse(fvar(2)>69,fvar(2)-96,fvar(2))))),9+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7336
postype = back
pos = floor(ifelse((40+ifelse(fvar(2)>70,fvar(2)-96,fvar(2)))>fvar(3),15,(40+ifelse(fvar(2)>70,fvar(2)-96,fvar(2))))),9+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7337
postype = back
pos = floor(ifelse((39+ifelse(fvar(2)>71,fvar(2)-96,fvar(2)))>fvar(3),15,(39+ifelse(fvar(2)>71,fvar(2)-96,fvar(2))))),9+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7338
postype = back
pos = floor(ifelse((38+ifelse(fvar(2)>72,fvar(2)-96,fvar(2)))>fvar(3),15,(38+ifelse(fvar(2)>72,fvar(2)-96,fvar(2))))),9+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7339
postype = back
pos = floor(ifelse((37+ifelse(fvar(2)>73,fvar(2)-96,fvar(2)))>fvar(3),15,(37+ifelse(fvar(2)>73,fvar(2)-96,fvar(2))))),9+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7340
postype = back
pos = floor(ifelse((36+ifelse(fvar(2)>74,fvar(2)-96,fvar(2)))>fvar(3),15,(36+ifelse(fvar(2)>74,fvar(2)-96,fvar(2))))),9+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7341
postype = back
pos = floor(ifelse((35+ifelse(fvar(2)>75,fvar(2)-96,fvar(2)))>fvar(3),15,(35+ifelse(fvar(2)>75,fvar(2)-96,fvar(2))))),9+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7342
postype = back
pos = floor(ifelse((34+ifelse(fvar(2)>76,fvar(2)-96,fvar(2)))>fvar(3),15,(34+ifelse(fvar(2)>76,fvar(2)-96,fvar(2))))),9+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7343
postype = back
pos = floor(ifelse((33+ifelse(fvar(2)>77,fvar(2)-96,fvar(2)))>fvar(3),15,(33+ifelse(fvar(2)>77,fvar(2)-96,fvar(2))))),9+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7344
postype = back
pos = floor(ifelse((32+ifelse(fvar(2)>78,fvar(2)-96,fvar(2)))>fvar(3),15,(32+ifelse(fvar(2)>78,fvar(2)-96,fvar(2))))),9+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7345
postype = back
pos = floor(ifelse((31+ifelse(fvar(2)>79,fvar(2)-96,fvar(2)))>fvar(3),15,(31+ifelse(fvar(2)>79,fvar(2)-96,fvar(2))))),9+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7346
postype = back
pos = floor(ifelse((30+ifelse(fvar(2)>80,fvar(2)-96,fvar(2)))>fvar(3),15,(30+ifelse(fvar(2)>80,fvar(2)-96,fvar(2))))),9+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7347
postype = back
pos = floor(ifelse((29+ifelse(fvar(2)>81,fvar(2)-96,fvar(2)))>fvar(3),15,(29+ifelse(fvar(2)>81,fvar(2)-96,fvar(2))))),9+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7348
postype = back
pos = floor(ifelse((28+ifelse(fvar(2)>82,fvar(2)-96,fvar(2)))>fvar(3),15,(28+ifelse(fvar(2)>82,fvar(2)-96,fvar(2))))),9+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7349
postype = back
pos = floor(ifelse((27+ifelse(fvar(2)>83,fvar(2)-96,fvar(2)))>fvar(3),15,(27+ifelse(fvar(2)>83,fvar(2)-96,fvar(2))))),9+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7350
postype = back
pos = floor(ifelse((26+ifelse(fvar(2)>84,fvar(2)-96,fvar(2)))>fvar(3),15,(26+ifelse(fvar(2)>84,fvar(2)-96,fvar(2))))),9+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7351
postype = back
pos = floor(ifelse((25+ifelse(fvar(2)>85,fvar(2)-96,fvar(2)))>fvar(3),15,(25+ifelse(fvar(2)>85,fvar(2)-96,fvar(2))))),9+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7352
postype = back
pos = floor(ifelse((24+ifelse(fvar(2)>86,fvar(2)-96,fvar(2)))>fvar(3),15,(24+ifelse(fvar(2)>86,fvar(2)-96,fvar(2))))),9+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7353
postype = back
pos = floor(ifelse((23+ifelse(fvar(2)>87,fvar(2)-96,fvar(2)))>fvar(3),15,(23+ifelse(fvar(2)>87,fvar(2)-96,fvar(2))))),9+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7354
postype = back
pos = floor(ifelse((22+ifelse(fvar(2)>88,fvar(2)-96,fvar(2)))>fvar(3),15,(22+ifelse(fvar(2)>88,fvar(2)-96,fvar(2))))),9+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7355
postype = back
pos = floor(ifelse((21+ifelse(fvar(2)>89,fvar(2)-96,fvar(2)))>fvar(3),15,(21+ifelse(fvar(2)>89,fvar(2)-96,fvar(2))))),9+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7356
postype = back
pos = floor(ifelse((20+ifelse(fvar(2)>90,fvar(2)-96,fvar(2)))>fvar(3),15,(20+ifelse(fvar(2)>90,fvar(2)-96,fvar(2))))),9+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7357
postype = back
pos = floor(ifelse((19+ifelse(fvar(2)>91,fvar(2)-96,fvar(2)))>fvar(3),15,(19+ifelse(fvar(2)>91,fvar(2)-96,fvar(2))))),9+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7358
postype = back
pos = floor(ifelse((18+ifelse(fvar(2)>92,fvar(2)-96,fvar(2)))>fvar(3),15,(18+ifelse(fvar(2)>92,fvar(2)-96,fvar(2))))),9+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7359
postype = back
pos = floor(ifelse((17+ifelse(fvar(2)>93,fvar(2)-96,fvar(2)))>fvar(3),15,(17+ifelse(fvar(2)>93,fvar(2)-96,fvar(2))))),9+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7360
postype = back
pos = floor(ifelse((16+ifelse(fvar(2)>94,fvar(2)-96,fvar(2)))>fvar(3),15,(16+ifelse(fvar(2)>94,fvar(2)-96,fvar(2))))),9+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(1) = 1
ID = 7361
postype = back
pos = floor(ifelse((15+fvar(2))>fvar(3),15,15+fvar(2))),9+var(23)+var(6)
ignorehitpause = 1

[State -2, I[g]
Type = Explod
triggerall = NumExplod(7300) = 0 && TeamSide= 1
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7300
ID = 7300
postype = left
pos = 50+var(5),9+var(23)+var(6)
facing = 1
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
;sprpriority = 91
pausemovetime = -1
supermovetime = -1

[State -2, I[g]
Type = Explod
triggerall = NumExplod(7300) = 0 && TeamSide= 2
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7301
ID = 7300
postype = right
pos = -50-var(5),9+var(23)+var(6)
facing = 1
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
;sprpriority = 91
pausemovetime = -1
supermovetime = -1

[State -2, GFB]
Type = Explod
triggerall = NumExplod(7307) = 0 && TeamSide= 1
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7310
ID = 7307
postype = left
pos = -100,5+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
;sprpriority = 92
pausemovetime = -1
supermovetime = -1
[State -2, GFB]
Type = Explod
triggerall = NumExplod(7307) = 0 && TeamSide= 2
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7310
ID = 7307
postype = right
pos = 100,5+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
;sprpriority = 92
pausemovetime = -1
supermovetime = -1

[State -2, GFB]
Type = Explod
triggerall = NumExplod(7307) = 1 && TeamSide= 1
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7320
ID = 7307
postype = left
pos = -100,5+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
;sprpriority = 92
pausemovetime = -1
supermovetime = -1
[State -2, GFB]
Type = Explod
triggerall = NumExplod(7307) = 1 && TeamSide= 2
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7320
ID = 7307
postype = right
pos = 100,5+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
;sprpriority = 92
pausemovetime = -1
supermovetime = -1

[State -2]
type = ModifyExplod
trigger1 = var(1) = 1 && TeamSide= 1
trigger1 = root,var(3)<7 && power >= 1500
ID = 7307
postype = left
pos = 88+var(5),5+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(1) = 1 && TeamSide= 2
trigger1 = root,var(3)<7 && power >= 1500
ID = 7307
postype = right
pos = -150-var(5),5+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = power < 1500
trigger2 = root,var(3)>=7
ID = 7307
postype = left
pos = -100,5+var(23)+var(6)
ignorehitpause = 1

[State -2, DFB]
Type = Explod
triggerall = NumExplod(7308) = 0 && TeamSide= 1
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7311
ID = 7308
postype = left
pos = -100,5+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
;sprpriority = 92
pausemovetime = -1
supermovetime = -1
[State -2, DFB]
Type = Explod
triggerall = NumExplod(7308) = 0 && TeamSide= 2
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7311
ID = 7308
postype = right
pos = 100,5+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
;sprpriority = 92
pausemovetime = -1
supermovetime = -1

[State -2, DFB]
Type = Explod
triggerall = NumExplod(7308) = 1 && TeamSide= 1
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7321
ID = 7308
postype = left
pos = -100,5+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
;sprpriority = 92
pausemovetime = -1
supermovetime = -1
[State -2, DFB]
Type = Explod
triggerall = NumExplod(7308) = 1 && TeamSide= 2
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7321
ID = 7308
postype = right
pos = 100,5+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
;sprpriority = 92
pausemovetime = -1
supermovetime = -1

[State -2]
type = ModifyExplod
trigger1 = var(1) = 1 && TeamSide= 1
trigger1 = root,var(3)>=7 && power < 1500
ID = 7308
postype = left
pos = 88+var(5),5+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(1) = 1 && TeamSide= 2
trigger1 = root,var(3)>=7 && power < 1500
ID = 7308
postype = right
pos = -150-var(5),5+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = power >= 1500
trigger2 = root,var(3)<7
ID = 7308
postype = left
pos = -100,5+var(23)+var(6)
ignorehitpause = 1

[State -2, DFB&GFB]
Type = Explod
triggerall = NumExplod(7309) = 0 && TeamSide= 1
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7315
ID = 7309
postype = left
pos = -100,15+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
;sprpriority = 92
pausemovetime = -1
supermovetime = -1
[State -2, DFB&GFB]
Type = Explod
triggerall = NumExplod(7309) = 0 && TeamSide= 2
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7315
ID = 7309
postype = right
pos = 100,15+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
;sprpriority = 92
pausemovetime = -1
supermovetime = -1

[State -2, DFB&GFB]
Type = Explod
triggerall = NumExplod(7309) = 1 && TeamSide= 1
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7325
ID = 7309
postype = left
pos = -100,15+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
;sprpriority = 92
pausemovetime = -1
supermovetime = -1
[State -2, DFB&GFB]
Type = Explod
triggerall = NumExplod(7309) = 1 && TeamSide= 2
trigger1 = roundstate > 1 && var(1) = 1
Anim = 7325
ID = 7309
postype = right
pos = 100,15+var(23)+var(6)
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
ontop=1
;sprpriority = 92
pausemovetime = -1
supermovetime = -1

[State -2]
type = ModifyExplod
trigger1 = var(1) = 1 && TeamSide= 1
trigger1 = root,var(3)>=7 && power >= 1500
ID = 7309
postype = left
pos = 88+var(5),5+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = var(1) = 1 && TeamSide= 2
trigger1 = root,var(3)>=7 && power >= 1500
ID = 7309
postype = right
pos = -150-var(5),5+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = power < 1500
trigger2 = root,var(3)<7
ID = 7309
postype = left
pos = -100,5+var(23)+var(6)
ignorehitpause = 1

;---------------------------------------------------
;SQ[W

[State -2, 1]
type=Explod
trigger1 = NumExplod(7400) = 0
anim = 7400
ID=7400
postype = back
pos = -120,0
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
;sprpriority = 99
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2, 2]
type=Explod
trigger1 = NumExplod(7401) = 0
anim = 7400
ID=7401
postype = back
pos = -120,0
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
;sprpriority = 98
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2, 3]
type=Explod
trigger1 = NumExplod(7402) = 0
anim = 7400
ID=7402
postype = back
pos = -120,0
removetime = -1
bindtime = -1
ownpal = 1
scale = 0.5,0.5
;sprpriority = 97
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
type = ModifyExplod
trigger1 = root,Var(28) = 1
ID = 7400
postype = back
pos = 120+var(5),-10+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,Var(28) = 2
ID = 7401
postype = back
pos = 105+var(5),-10+var(23)+var(6)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,Var(28) = 3
ID = 7402
postype = back
pos = 90+var(5),-10+var(23)+var(6)
ignorehitpause = 1

[State -2]
type = ModifyExplod
trigger1 = root,Var(28) = 0
ID = 7400
postype = back
pos = -120,0
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,Var(28) < 2
ID = 7401
postype = back
pos = -120,0
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,Var(28) < 3
ID = 7402
postype = back
pos = -120,0
ignorehitpause = 1

[State -2]
type=Explod
trigger1 = root,var(28) = 1 && var(17) = 0
trigger2 = root,var(28) = 2 && var(17) = 1
trigger3 = root,var(28) = 3 && var(17) = 2
anim = 7401
ID=7405
postype = back
pos = 120-(var(17)*15),-10+var(23)+var(6)
facing = 1
removetime = 12
bindtime = -1
ownpal = 1
scale = 0.5,0.5
;sprpriority = 95
ontop=1
pausemovetime = -1
supermovetime = -1

[State -2]
type=Explod
trigger1 = root,var(28) = 0 && var(17) = 1
trigger2 = root,var(28) = 1 && var(17) = 2
trigger3 = root,var(28) = 2 && var(17) = 3
anim = 7401
ID=7405
postype = back
pos = 120-(root,var(28)*15),-10+var(23)+var(6)
facing = 1
removetime = 12
bindtime = -1
ownpal = 1
scale = 0.5,0.5
;sprpriority = 95
ontop=1
pausemovetime = -1
supermovetime = -1

[State 7777]
type = Varset
trigger1 = 1
var(17) = root,var(28)

;---------------------------------------------------
;WX^XQ[W

[State 7777]
type = Varset
trigger1 = var(0) = 0
var(24) = 5
[State 7777]
type = Varset
trigger1 = var(0) = 1
var(24) = 9 - (teamside)*2
[State 7777]
type = Varset
trigger1 = var(0) = 2
var(24) = 4
[State 7777]
type = Varset
trigger1 = var(0) = 3
var(24) = 7
[State 7777]
type = Varset
trigger1 = var(13) > 0
var(24) = 5

[State 7777]
type = Varset
trigger1 = var(0) = 0
var(25) = 52
[State 7777]
type = Varset
trigger1 = var(0) = 1
var(25) = 35
[State 7777]
type = Varset
trigger1 = var(0) = 2
var(25) = 33
[State 7777]
type = Varset
trigger1 = var(0) = 3
var(25) = 35
[State 7777]
type = Varset
trigger1 = var(13) > 0
var(25) = 198 - var(1)*10
[State 7777]
type = Varadd
trigger1 = var(13) = 3
var(25) = -22

[State -2, WX^Xn]
type=Explod
triggerall = NumExplod(7201) = 0
trigger1 = roundstate > 1
ID = 7201
anim = 7251
pos= 2+var(24)+var(7),3+var(25)+var(8)
postype = back
removetime = -1
bindtime=-1
ownpal=1
scale = .5, .5
ontop = ifelse(var(9)=1,1,ifelse(var(13)=0,0,1))
ignorehitpause = 1
sprpriority = -15
pausemovetime = -1
supermovetime = -1

[State -2, Q[W]
type=Explod
triggerall = NumExplod(7211) = 0
trigger1 = roundstate > 1
ID = 7211
anim = 7211
postype = back
pos= -100,0
removetime = -1
bindtime=-1
ownpal=1
scale = .5, .5
ontop = ifelse(var(9)=1,1,ifelse(var(13)=0,0,1))
ignorehitpause = 1
sprpriority = -12
pausemovetime = -1
supermovetime = -1

[State -2, Q[W]
type=Explod
triggerall = NumExplod(7210) = 0
trigger1 = roundstate > 1
ID = 7210
anim = 7210
pos= 2+var(24)+var(7),3+var(25)+var(8)
postype = back
removetime = -1
bindtime=-1
ownpal=1
scale = .5, .5
ontop = ifelse(var(9)=1,1,ifelse(var(13)=0,0,1))
ignorehitpause = 1
sprpriority = -11
pausemovetime = -1
supermovetime = -1

[State -2, VotFCX]
type=Explod
triggerall = NumExplod(7250) = 0
trigger1 = roundstate > 1
ID = 7250
anim = 7250
pos= 2+var(24)+var(7),3+var(25)+var(8)
postype = back
removetime = -1
bindtime=-1
ownpal=1
scale = .5, .5
ontop = ifelse(var(9)=1,1,ifelse(var(13)=0,0,1))
ignorehitpause = 1
sprpriority = -11
pausemovetime = -1
supermovetime = -1

[State -2]
type = ModifyExplod
trigger1 = root,var(6) != 0
trigger2 = root,var(7) >= 500
ID = 7210
postype = back
pos= -100,0
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,Var(6) != 0
ID = 7211
postype = back
pos= 17+var(24)+var(7),var(25)+var(8)
scale = (100 - root,var(6))*0.005,0.5
ignorehitpause = 1
ignorepausetime = 1

[State -2]
type = ModifyExplod
trigger1 = root,Var(6) != 0
trigger1 = root,var(7) < 500
ID = 7250
trans = AddAlpha
alpha = 128,0
ignorehitpause = 1

[State -2]
type = ModifyExplod
trigger1 = root,Var(6) = 0
ID = 7210
postype = back
pos= var(24)+var(7),var(25)+var(8)
ignorehitpause = 1

[State -2]
type = ModifyExplod
trigger1 = root,var(6) = 0
trigger2 = root,var(6) > 100
trigger3 = root,var(7) >= 500
ID = 7211
postype = back
pos= -100,0
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,Var(6) = 0
ID = 7250
trans = none
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = root,var(7) >= 500
ID = 7250
postype = back
pos= -100,0
ignorehitpause = 1

[State -2, g]
type=Explod
triggerall = NumExplod(7200) = 0
trigger1 = roundstate > 1
ID = 7200
anim = 7200
pos= var(24)+var(7),var(25)+var(8)
postype = back
removetime = -1
bindtime=-1
ownpal=1
scale = .5, .5
ontop = ifelse(var(9)=1,1,ifelse(var(13)=0,0,1))
ignorehitpause = 1
sprpriority = -10
pausemovetime = -1
supermovetime = -1

;---------------------------------------------------
;K[hQ[W 1P

[State 7777]
type = Varset
trigger1 = var(0) = 0
var(26) = 41
[State 7777]
type = Varset
trigger1 = var(0) = 1
var(26) = 92
[State 7777]
type = Varset
trigger1 = var(0) = 2
var(26) = 72
[State 7777]
type = Varset
trigger1 = var(0) = 3
var(26) = 92

[State 7777]
type = Varset
trigger1 = var(0) = 0
var(27) = 52
[State 7777]
type = Varset
trigger1 = var(0) = 1
var(27) = 32
[State 7777]
type = Varset
trigger1 = var(0) = 2
var(27) = 40
[State 7777]
type = Varset
trigger1 = var(0) = 3
var(27) = 32

[State -2, n]
type = Explod
triggerall = NumExplod(7411) = 0 && roundstate > 1
trigger1 = root,var(17) = 21
ID = 7411
anim = 7362
pos = ifelse(var(0)=2,12,4)+var(26),1+var(27)
postype = back
removetime = -1
bindtime=-1
ownpal=1
scale = .5, .5
ontop = ifelse(var(9)=1,1,0)
ignorehitpause = 1
sprpriority = -15
pausemovetime = -1
supermovetime = -1

[State -2, Q[W]
type=Explod
triggerall = NumExplod(7412) = 0 && roundstate > 1
trigger1 = root,var(17) = 21
ID = 7412
anim = ifelse(var(0)=2,7361,7360)
pos = ifelse(var(0)=2,45,37)+var(26),1+var(27)
postype = back
removetime = -1
bindtime=-1
ownpal=1
scale = .5, .5
ontop = ifelse(var(9)=1,1,0)
ignorehitpause = 1
sprpriority = -12
pausemovetime = -1
supermovetime = -1

[State -2]
type = ModifyExplod
trigger1 = NumExplod(7412) = 1 
ID = 7412
scale = (200 - root,var(34)) / 400.0,.5
ignorehitpause = 1

[State -2, g]
type = Explod
triggerall = NumExplod(7410) = 0 && roundstate > 1 && TeamSide = 1
trigger1 = root,var(17) = 21
ID = 7410
anim = ifelse(var(0)=2,7351,7350)
pos = var(26),var(27)
postype = left
removetime = -1
bindtime=-1
ownpal=1
scale = .5, .5
ontop = ifelse(var(9)=1,1,0)
ignorehitpause = 1
sprpriority = -11
pausemovetime = -1
supermovetime = -1

[State -2, g]
type = Explod
triggerall = NumExplod(7410) = 0 && roundstate > 1 && TeamSide = 2
trigger1 = root,var(17) = 21
ID = 7410
anim = ifelse(var(0)=2,7350,7351)
pos = -48-var(26),var(27)
postype = right
removetime = -1
bindtime=-1
ownpal=1
scale = .5, .5
ontop = ifelse(var(9)=1,1,0)
ignorehitpause = 1
sprpriority = -11
pausemovetime = -1
supermovetime = -1

[State -2, _]
type = Explod
triggerall = NumExplod(7413) = 0 && roundstate > 1 && TeamSide = 1
trigger1 = root,var(17) = 21
ID = 7413
anim = ifelse(var(0)=2,7353,7352)
pos = -100,0
postype = left
removetime = -1
bindtime=-1
ownpal=1
scale = .5, .5
ontop = ifelse(var(9)=1,1,0)
ignorehitpause = 1
sprpriority = -10
pausemovetime = -1
supermovetime = -1

[State -2, _]
type = Explod
triggerall = NumExplod(7413) = 0 && roundstate > 1 && TeamSide = 2
trigger1 = root,var(17) = 21
ID = 7413
anim = ifelse(var(0)=2,7352,7353)
pos = 100,0
postype = right
removetime = -1
bindtime=-1
ownpal=1
scale = .5, .5
ontop = ifelse(var(9)=1,1,0)
ignorehitpause = 1
sprpriority = -10
pausemovetime = -1
supermovetime = -1

[State -2]
type = ModifyExplod
trigger1 = NumExplod(7413) = 1 && TeamSide = 1
trigger1 = root,var(34) > 140
ID = 7413
postype = left
pos = var(26),var(27)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = NumExplod(7413) = 1 && TeamSide = 2
trigger1 = root,var(34) > 140
ID = 7413
postype = right
pos = -48-var(26),var(27)
ignorehitpause = 1

[State -2]
type = ModifyExplod
trigger1 = NumExplod(7413) = 1
trigger1 = root,var(34) < 141
ID = 7413
postype = left
pos = -120,0
ignorehitpause = 1

;---------------------------------------------------
;I̗̓Q[W

[State 7777]
type = parentvaradd
triggerall = !(root,var(10) & 4096)
trigger1 = var(2) = [1,2]
var(10) = 4096

[State -2, @C^\[X]
type = Explod
triggerall = NumExplod(7603) = 0 && roundstate > 1
trigger1 = var(2) = 1
ID = 7603
anim = 7615
pos = 138,ifelse(var(0)=1,25,24)
postype = back
removetime = -1
bindtime=-1
ownpal=1
scale = .5, .5
ontop = ifelse(var(9)=1,1,0)
ignorehitpause = 1
sprpriority = -15
pausemovetime = -1
supermovetime = -1

[State -2]
type = ModifyExplod
trigger1 = NumExplod(7603) = 1
ID = 7603
scale = ifelse(root,var(13) >= 1000,0.5,root,var(13)/2000.0),0.5
ignorehitpause = 1

[State -2]
type = ModifyExplod
trigger1 = NumExplod(7603) = 1 && roundstate = 2
ID = 7603
postype = back
pos = 138,ifelse(var(0)=1,25,24)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = NumExplod(7603) = 1 && lose
ID = 7603
postype = back
pos = -200,-100
ignorehitpause = 1

[State -2, Ct]
type = Explod
triggerall = NumExplod(7602) = 0 && roundstate > 1
trigger1 = var(2) = 1
ID = 7602
anim = 7610
pos = 138,ifelse(var(0)=1,25,24)
postype = back
removetime = -1
bindtime=-1
ownpal=1
scale = .5, .5
ontop = ifelse(var(9)=1,1,0)
ignorehitpause = 1
sprpriority = -14
pausemovetime = -1
supermovetime = -1

[State -2]
type = ModifyExplod
trigger1 = NumExplod(7602) = 1
ID = 7602
scale = ifelse(root,life >= 1000,0.5,root,life/2000.0),0.5
ignorehitpause = 1

[State -2, g]
type = Explod
triggerall = NumExplod(7600) = 0 && roundstate > 1
trigger1 = var(2) = 1
ID = 7600
anim = 7600
pos = 147,ifelse(var(0)=1,20,19)
postype = back
removetime = -1
bindtime=-1
ownpal=1
scale = .5, .5
ontop = ifelse(var(9)=1,1,0)
ignorehitpause = 1
sprpriority = -13
pausemovetime = -1
supermovetime = -1

[State -2]
type = ModifyExplod
trigger1 = NumExplod(7600) = 1 && roundstate = 2
ID = 7600
postype = back
pos = 147,ifelse(var(0)=1,20,19)
ignorehitpause = 1
[State -2]
type = ModifyExplod
trigger1 = NumExplod(7600) = 1 && lose
ID = 7600
postype = back
pos = -200,-100
ignorehitpause = 1

;---------------------------------------------------
[State -2, Vo]
type = parentvaradd
triggerall = !(root,var(10) & 16384)
trigger1 = var(11) = 1
trigger2 = var(11) = 3
var(10) = 16384

[State -2, \ˎ]
type = parentvaradd
triggerall = !(root,var(10) & 32768)
trigger1 = var(11) = 2
trigger2 = var(11) = 3
var(10) = 32768

[State -2, ebe[Zk]
type = parentvaradd
triggerall = !(root,var(10) & 65536)
trigger1 = var(10) = 1
var(10) = 65536


